The Dig review

Posted in Game Reviews on August 9th, 2009 by samuraisam

The Dig (1995) is supposedly a famous point and click game; I’ll be perfectly honest with you though, I’d never heard of it until it popped up on Steam a month ago so I bought it and have played through most of it and overall I would say it is a really great game.

Any game having Steven Spielberg’s name attached to it and being produced by those wise people at LucasArts (back in 1995) is worth a try in my books. With a 6 year development cycle for this game it goes without saying that it took a long tedious time to finally be released.. This game is an adventure/exploration game–if I delve too much into the story it would really ruin it; all I will say about the story is that it is really enthralling and worth purchasing this game to experience for yourself.

The Good:

  • The atmosphere of the game is convincing and well designed from all angles; the game succeeds at being extremely immersive the entire way through
  • The art design of the game is superb–the hand drawn backgrounds are probably one of the most impressive elements in this regard.
  • The sound and music design deserves a lot of praise for its role in the immersion of the player within the environment
  • The attention to detail in the world makes it a fascinating, interesting and life-like place to explore.
  • The voice acting is another strong point of the game; the dialogue also varies and doesn’t become stale
  • The number of characters is a minimum which helps in driving the story in my opinion
  • The communication system within the game is certainly unique

The Bad:

  • Unintuitive save system (even though you cannot die or ‘fuck up’ there is no automated save system even though there should be)
  • No main menu (the game just starts at the beginning every single time you start it)
  • The ‘pauses’; i.e. the communication system is frustrating because every time you try to communicate with someone they start talking for a few seconds before you can proceed–although this talking is sometimes necessary to drive relationships and the story across, most of the time it is not. There are keys to skip through unnecessary parts if you want to.
  • The doors: Without revealing much there are doors/areas that are really integral to the game, you have to put in a code to unlock each door however entering codes into doors is a real asshole and takes time and whats worse is that there are at least 65000 possibilities for each door which is a bit excessive. The symbols are also confusing due to the angles at which they are shown and the resolution of each symbol is poor and leads to confusion given how some of the symbols look confusingly similar
  • In your inventory you can’t move the stupid fucking walkie talkie, so I accidentally click it all the time which is a real pain in the ass. You can move every other item around except for the walkie talkie which is a pain because it’s right next to the magnifying glass–you can however move the magnifiying glass.
  • The game doesn’t tell you things; for instance there is a malfunctioning door in the game, I put the code in and it just sits there. So I must have the wrong code (because there is no way to match the door codes to the doors, you just have to guess); I go around to all 4 doors and have to fucking arrange the keys in the stupid ass inventory, then I try the door code again and it doesn’t work–the only way I figure out the door is broken is by using the magnifying glass, and when the outward appearance of the panel is practically identical to all the other panels HOW ON EARTH CAN HE SUDDENLY ‘SEE’ THAT IT IS CORRODED.
  • Again with the save game system:

    “Do you want to replace this saved game?”


    “The game was NOT saved”

    What the fuck?

  • Some parts of the game are immensely hard to figure out (in my opinion anyway)

Additional observations (regarding releasing an old game on steam):
Whilst the meat and bones of the game remain; other features like the save and load system are probably alien to todays gamers and could’ve done with being changed/updated.
There are minor bugs with the game (like if you try and use the numpad to save a game with the name involving 0 it will escape the menu and go back to the game without saving) however the game is quite stable for an old game on a new system.
The game also has some issues when not running in full screen mode mostly relating to input.
Although I don’t think the game really needs a hi-definition rerelease it would still be nice to see some limitations addressed.

If you’re not bothered to read through the manual then here are some handy shortcuts:
ALT + TAB: toggle between full screen and windowed modes
F1 or F5 = menu (save games etc); if you can’t get this to work try hitting CTRL+F1
C = communicator
. = skip current line of dialogue
esc = skip current sequence
double click (when used on edge of screen) = quick travel to another area

This is a solid game. With celebrity names attached to it it can be easy to think it might suck however this game is the real deal and impresses on many levels. The difficulty is too high in some areas and some parts of the game (the save system, the menu design) wouldn’t be seen dead in todays games.
I rate this game


More links:
The Dig museum
The Dig on Steam
Wikipedia: The Dig

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The Net review

Posted in Movie Reviews on July 17th, 2009 by samuraisam

The Net tries to tell us the age old myth that hot women sit around using the internet all day. We all know this is bullshit, in fact most experts agree women did not actually use the internet at all until 2004 (the year facebook was invented).

The likeliest of scenarios.

The opening sequence of the movie features some guy who blows his head off because he (falsely) finds out he has AIDS. It is pretty unconvincing, and even while trying to watch this somewhat seriously I was laughing a bit at it due to just how bad the acting was. Soon we’re introduced to Angela’s mother who has alzheimers and can’t remember who she is–this really isn’t so relevant to the story.

The movie is successful in introducing the concept of identity theft, which at the time wasn’t quite as widespread as it is today. It is a very real problem that the film is somewhat effective in getting across, however there are so many extra characters, floppy disks and bullshit that it is just confusing, Angela (Sandra Bullock) has no constant sidekick, everyone has alzheimers, died in a plane crash or is professionally murdered while they are in a hospital bed, as she doesn’t socialize it is represented that absolutely no one can remember who she is or what her name is, which is somewhat unimaginable. It’s as if there is absolutely no hope or chance of her surviving the situation yet somehow she does, the film is actually kind of dubious in this regard–miraculously there is no paper documentation at all stored anywhere and there is no one that recognizes her.

She also screws the bad guy which is kind of awkward; I suppose it is usually the other way around in this kind of movie.

Probably the most unbelievable scene in the movie is when Angela is using her laptop on the beach and the bad guy (Jack Devlin) starts trying to hit on her. This is 1995. Not only were hot women absolutely not hackers, they also did not sit around in bikinis at the beach playing around on their laptops.

“You must have really great bandwidth”

In fact to see someone using a laptop on the beach in 1995 would be so out of place, to have it be a someone in a bikini absolutely pushes it off the believable scale… The only medium such an unseemly and farfetched situation would be appropriate would be in a porn movie. Even the quote “That’s a nice piece of hardware, I assume you’re in the business” could be misconstrued as some kind of porn industry related banter, however it is said while this shot is on screen:

Now I’m not saying that a woman can’t use a computer or play Wolfenstein, I’m just saying that it really isn’t believable in this situation and in truth it doesn’t really add anything to the story, it just takes away from it.

One thing this movie has too much of is loading screens–there are only so many times you’ve started copying a file and the bad guy is coming after you. It’s kind of redundant in this day and age even though all movies relating to computers or computer crime still manage to fit in a few adrenaline fueled loading screens here and there..

This movie did not have enough loading screens.

That’s basically what your typical good guy/bad guy thriller movie somehow related to technology is about: Files. They have the files and the need to copy them and recover the data from broken floppy disks or send them to people. In this day and age we have something called email so congratulations for being redundant.

The whole film really feels like it was meant for a TV movie, the script just isn’t as developed as it should’ve been; I’m also pretty sure this is the 800th movie I have seen where the bad guys are called Praetorians.
The film hasn’t aged well at all, the computer sequences are somewhat laughable and make no sense at all, in this day and age I think Angela would’ve just updated her twitter and said “OMG guys my identities have been stolen” and she wouldn’t have had any problem. In general the script could’ve had a bit of polishing and the movie could’ve done with a bit more work overall. Later on, this movie was actually remade as a straight-to-video movie, it fared even worse than the original and scored a paltry 4.8 on iMDB (because iMDB is the final say on what movies are shit and what movies are good)

I rate this film:


IMDb: The Net

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Age of Chivalry review

Posted in Game Reviews on July 17th, 2009 by samuraisam

As a game based in medieval times, the game has taken a risk by choosing FPS as its format, conventionally swords and arrows has been limited to the RTS/strategy genre. In my opinion, the risk was well taken and the game is an unbelievably good one, I actually have to say based upon fun in this game during multiplayer that this is a really great game.

The game is 100% free for download via the steam platform but requires that you own a source game.

This is a very high quality game; the menus are well designed, the models are well designed, the maps are simply bad ass and everything fits in really well. In my opinion the sound quality in particular for a free mod is well done, the battle taunts are great. What makes the game fun is that it has taken a pre-gun/electricity time in history and made it fun, it doesnt bore you with historical crap or taking 20 minutes to position your soldiers, it is just fun.


The game is undeniably easy to get into but hard to grasp some of the finer points (not relating to complexity of the game, rather the skill required). By this I mean I could give this game to most people and they’d be able to get into it easily, everything is straightforward and I don’t think it’d ever be one of those “whats going on” situations.

AOC: Age of Chivalry screenshot bridge
Many aspects of the game are based upon traditional gaming styles (i.e. capture the flag)

Spawning is nice and fast, however the walking speed for some classes (like the crossbow) is slow; this is good, this keeps classes balanced and makes the game fun to play.

Rather than give you a class by class analysis of the game i’ll sort it into two categories

  • Guys with arrows (longbow, crossbow, javeline)
  • Guys with swords and shit

That pretty much sums up the classes; you have your ranged guys (archers all have swords), and then your close combat guys (some of whom have small daggers etc for throwing from medium range).

AOC: Age of Chivalry screenshot class selection screen
Class selection screen

The arrows are nice, but it does take a while to figure out the aim; this game doesnt use conventional crosshairs and also arrows don’t travel as fast as a bullet from a .357 magnum. The same thing goes for swords; you dont really connect during combat, so if you swing you have to be constantly aiming at the person and you have to be within range, if that makes any sense.

I have been getting more used to the arrows and swords within the game however I think part of the issue may be that I’m a high ping player (140 or so on EU servers) and the game possibly isnt optimized too well for such a ping.

AOC: Age of Chivalry screenshot swords castle
Castle invaders

In some maps the gameplay is somewhat like Sven Co-op where one must work together with other players to achieve objectives; players must essentialy display courtesy to other players (‘raise the bucket’ is a good example of this) and overall this is always a great thing to have in a game.

The other display of courtesy and manners is with team killing, many servers have friendly fire on and it you kill someone on your team you are expected to apologize. It is common to kill friendlys as when there is a ruckus it can get quite crowded.

The manners displayed in the game are something that make it what it is: a great game.

You might ask yourself what is fun about medieval in FPS.
Ask yourself these simple questions:

  • Have you ever seen someone bunny hopping or teabagging in chainmail?
  • Have you ever had someone say “mason sappin’ ma captives!~”
  • Have you ever headshot someone using a crossbow?

The game really has its own special crowd, seeing as the game doesn’t require such a time investment from players (unlike WoW etc) everyone is nice and casual. I am reminded a bit of Rune, however the combat isn’t as tense as in Rune. One of the fun things for me is running away from enemies (you have the ability to sprint using the shift key), usually however they catch up and kill me but sometimes it does lead to funny cat + mouse shenanigans. There is actually a ‘warm up’ before you start playing properly, during which time you are free to roam the map with other players–more often than not this leads to hilarious team killing all around (everyone’s scores are reset by the time the warmup period is finished so it’s all good.) So based upon fun alone, I’ve really grown to enjoy this game. I would go so far as to say it is epic. The game itself is serious, but it is the crowd that makes it fun. I would also say a high proportion of players use microphones.

Technical Shenanigans
Overall the game’s technical side is great however one problem I had initially was constant crashing upon launch; this was most probably due to the intro video. I managed to fix this by using the novid launch option from within steam. The game still crashes quite often when ALT+TABing in and out of the game, in fact I havent managed to do so once without it crashing.

System requirements are a little bit higher than other source engine games, though not that restrictedly high. The game will run fairly well if you are able to run HL2 well. High FPS really isnt that necessary or apparent in this title.

This game is fluid. It all matches well. It is high quality. It is fun. It is entertaining. It is a great game.

I rate this game


You can find more about the game Age of Chivalry at the following links: (Steam page)

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Steaming success

Posted in Game Reviews on July 8th, 2009 by samuraisam

I remember Steam’s first steps, there were so many puns involving steam engines, steam rollers, and all manner of other steam technology and everyone saying how it was going to fail, and how it wasn’t working. I think it was such a difficult step in 2003 to launch such a service, it was a drastic move that would have been devastate to Valve if it had failed, but instead they took the step and steam is the biggest most bad ass success in gaming today. I buy practically all of my games on Steam.

While we’re all pointing very angry fingers towards the MPAA and RIAA and their relevant industries for trying to spread draconian DRM, steam has managed to slip somewhat similar DRM right under our eyes, but to be perfectly honest with you I do not at all feel threatened–I line up with everyone else and order anything that remotely interests me. To say I’ve spent a bit of money on games using steam would probably be a bit of an understatement. I’ve also enjoyed exploring older games like the early Doom incarnations and wolfenstein too; although I have played all of these I have never owned them myself and never gone through the entire games.

It’s unfortunate that the film and audio industries can’t put their collective heads together and see just how well steam works, why can’t I just buy a movie I want online and not have it be such a big issue? I know services are out there already, but none are like steam.

Finding old games on there like Deus Ex has been such an absolute joy (My steam copy counts as my 3rd copy of that game, at last no more having to buy the game again and again because of stupid Cd scratches)

Sadly the only limitations with a service like Steam are from those companies stuck in their old ways who have regional agreements (that prevent the sale of old as fuck games that aren’t available anywhere anymore to me in the middle of the desert) and also those that can’t seem to agree on better pricing agreements (that would make steam even in price to most major releases of games).
The perfect example of the regional restrictions would be the x-com series which for some unknown reason aren’t available for sale globally, despite being from around 1993 and being apparently unavailable for sale anywhere else; It’s like do you want my money or not?. Fortunately these issues seem to be outside of Steam/Valve and instead relate to other companies.
The other great thing so far and in the future will be mod support (blackmesa soon and sven coop v2 sometime in the next decade or so after that if we’re lucky), by being able to support games like these via distribution on Steam it is just the best damn service ever. i don’t think any other service hosts mods for free just because they’re good mods. Good on Steam.

If only every company could operate like Valve/Steam they might be able to see why Steam is such a success. Sadly, it is unlikely any of these companies will ever change their tone in at least the next 5 years or so.

Having said all this I’m not without my criticism, I still think they could make Steam even betterer by taking most of the suggestions people leave in the official forum and acting upon them or responding to them. I myself have left at least a few suggestions in there that have had no official response, most notably,Steam plugins which is my hope that one day steam will launch a plug in ability for the overlay (think IRC on the overlay, plus media center controls plus whatever you could ever want).
There are also some older games in the Valve catalogue that have small bugs that would only take a few hours to iron out (though admittedly I know nothing of programming); obviously non Valve games can’t be fixed by Valve so you can’t really fairly count those as being faulty.

Of course most people interested in gaming on PC would’ve heard of Steam by now, but to those who haven’t hopefully this is of some help.

Overall I rate the Steam service an even


because it’s the best damn thing ever.

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Fallout 3 review

Posted in Game Reviews on July 6th, 2009 by samuraisam


In the mid to late 90s I enjoyed the first two games of the Fallout series; they are still permanently etched in my mind and in my opinion are rated amongst the top ever produced.

Interplay (the company that produced/published these games) went under some time after leaving the status of Fallout 3 in jeopardy. Over the past few years I have regularly read No Mutants Allowed hoping for good news about my cherished game. Eventually Bethesda came along and bought the rights to the game and whether we like it or not they produced Fallout 3.

I’ve been waiting for Fallout 3 since 1998, That’s 11 years of waiting. So I’ve taken my time to finish the game and explored practically every part of the game possible. I spent over 56 hours and saved more than 1030 times over the past 6 months exploring as much as possible in the game and I feel that I have finally made up my mind about the game.

This review comes from someone who has finished the game, so expect a few spoilers. This isn’t a concise review in that I haven’t chosen to analyze absolutely every single part of the game.

Initial Impressions

The inside of Vault 101, where you start is really well done, I thought the design was well done, although obviously it was a bit of a sidetrack from what I’d expected. The way in which you are born and choose your traits is quite novel.

The first time you step out of the vault is enjoyable and quite memorable, the vast expanses of the wasteland in a 3d engine are pretty spectacular. Although I was impressed by this at first it did become a bit of a bore after some time, becoming the same depressing dusty shitty look throughout the games world. I was waiting for a nice Las Vegas-esque city with neon lights and the such to brighten up the wasteland but was instead given some stupid tree village in the middle of nowhere which turned out to be a completely stupid part of the game.

Cause and Effect

The side quests in the game are practically irrelevant to the main story line, not only are they irrelevant, but the effects of helping someone or not helping someone are so limited that they are basically worthless in completing.
To sum up the problem with the quests it is best described as follows; you can’t kill the children characters in the game. I don’t know who approved that shit but it fucked up the game. I know you’re probably saying “wtf why would you want to kill kids?”
I don’t! that’s the whole point! In Fallout 2 when walking around children would steal from you and if you retaliated by killing them the negative karma your character experienced would change the experience of how people in the world reacted to you. In Fallout 3 you can shoot the shit out of a characters family, swear at them in dialogue and practically just wait 20 minutes and come back again and everything is fine once again. Everything returns to normal and no one gives a shit.

If you don’t believe me about how literal I am being then please accept this example:
What is this?

headless guy in Fallout 3

If you guessed “a guy who has had his head shot off” then you should probably consider a career in crime scene investigation. Who shot off his head you might ask? I did. Asshole deserved it. In fact I’ll let you in on a little secret, I shot everyone else in the room too. Now naturally, if you were in a room and someone came and shot everyone except you, you probably wouldn’t be speaking in a normal manner to the cold blooded murdered who is still holding an automatic shotgun, now would you? This my friends, is where I introduce Elder Lyons to you, who despite his frail appearance still seems to think it’s ok to start chit chatting to a murderer.

Elder Lyons in Fallout 3

What’s the point in that? The whole fun in previous fallout games came with the fact that everything you did was a part of cause and effect–In Fallout 3 its just a bunch of cause, there is no effect! I usually play Fallout as a ‘good guy’, I don’t kill kids, I don’t join the slavers and I don’t do drugs (nothing personal, just a pain to manage getting addicted in game), yet in Fallout 3, when you make a mistake, or get annoyed by someone and rearrange their face a bit there is no effect at all.

There did seem to be some effect of extreme high/low karma in-game; some NPC’s wouldn’t join up with me because I wasn’t ‘bad’ enough, that was practically all I noticed (also people would run up to me and give me free shit in Megaton because I helped them or some such)

Dumbing Down

Unfortunately the game suffers from the same problems that afflicted Deus Ex 2, which had somewhat of a similar development problem (in my opinion), the creators dumbed down the game for the console market, and the console market is a bunch of assholes who have ruined absolutely anything good to do with PC gaming. Screw you console gamers.

The ‘dumbing down’ is shown mostly in the combat system, in a Fallout 1 or Fallout 2 game I’d approach a situation like this:

  • .223 Pistol in hand … Check
  • aim for enemies leg/eye/groin … Check
  • fire … Critical hit (i.e. QED bitch).

Usually shooting an enemy in the foot would result in them falling over flat on the ground and being rendered useless for some time, however, in Fallout 3 you could fire a missile launcher at someone’s leg and at most they’d still be walking with a slight limp. What’s the point? where are the tactics in something like that? There is literally no reward in using targeted (VATS) mode in the game unless you’re suffering from boredom or a shortage of health.

The other thing about the combat system are the enemies, to me the mirelurk was the hardest enemy in the game which made no sense as it is an animal and not an asshole in some power armor sporting a laser gattling gun.

Travelling around

When I finished the game I had left a great deal of sidequests uncompleted (this was even after spending 40+ hours playing), however upon going back and completing some of the more major parts of the game it took over 56 hours and more than 1030 saves and I still don’t feel like I’d explored every nook and cranny of the world, much of the problem in exploring the world is that you cannot quick travel to wherever you want, you must have travelled to a location previously, this is unlike the other Fallout games whereby you could travel anywhere you wanted; however Fallout 3 is different in that there are no simply randomly generated areas of the game as in previous Fallout titles.
That’s the other thing about the world map, look at this shit:

Fallout 3 World Map

There are so many more fucking locations than in Fallout 1 and 2 combined yet imagine I’m looking for a single location, is there a list like in Fallout 1 or 2? no there isn’t. You have to sit there and use your mouse to hover over every single location. 176 locations.

You have to put your mouse over 176 locations

to find a single location that you’re looking for. Is this a map that is supposed to help you find a location or is this a game of fucking minesweeper?

To make matters worse you can’t just walk around and reach where you want to reach, some places are only reachable if you pass through a certain set of metro systems, there are maps explaining the system dotted around the metro but it’s still confusing as all fuck.

Probably the most disturbing location in the game was Little Lamplight which was an underground city full of kids, it just seemeed totally wrong and completely out of place. Except the Wazer Rifle, that was pretty funny.

Sound and Dialogue

The sound in the game was nice enough, however why the fuck was Bethesda so crap that they couldn’t get the original music designers from Fallout 1 and 2? The music was so ambient and perfect in that game yet for Fallout 3 we were given crap. There was a bit of the plot that revolved around the in-game radio stations though I still have no idea what it was about (something to do with t-dawg and some antenna bullshit, to be honest, it had no effect on the story so I didn’t pay attention to it and just completed it, as I did with most of the quests)
There was some PR blurb about how the game had like a trillion lines of dialogue recorded:

“Bethesda has claimed that Fallout 3 will have over 40,000 lines of dialogue in the game, dwarfing the amount in the original game by about 20 times.” (from news for gamers)

What a bunch of crap. This is witnessed best in some areas of the game when I was going from person to person attempting to find someone interesting to talk to, in the Brotherhood base I once had a bunch of soldiers all repeat the same dialogue, word-for-word (albeit in a different voice).

Fallout 3 dialog options
Fallout 3 dialog options
Fallout 3 dialog options
Fallout 3 dialog options
An example of the wide range of dialogue apparently available in Fallout 3…

What’s the point? If the character can’t say anything worthwhile then throw them off a cliff and get them the hell out of my game. I realize that many people will just be standing around in a game like this, however I never got the feeling in previous titles from the series that characters were just plopped around in areas for filler–I got this feeling more than a few times with Fallout 3. Notice how 3/4 of these screenshots feature the exact same character pose too? What a cheap move.

Not only were there a lot of useless characters, of the usefull characters, few had useful dialogue options and even when screwing up dialogue choices and trying to start an argument or threaten someone the game has so much leniency that you may as well have just talked to someone and had them give you an itemized list of all the information they could possibly give out. It’s not like in previous games where it was actually a risk to talk to someone, if you said the wrong thing you’d get your ass shot.


During the game there are apparently a variety of NPC’s (8 accord to Fallout wiki) though I have to confess I really just didn’t care about any of them.

Dogmeat was a nice enough NPC though ultimately useless and would just run into battle and get shot to shit and die.
The other notable NPC was the giant mutant bastard (Fawkes the dipshit with the giant gun), I kept on propping him up with stimpacks and extra equipment until I finally realized that he was immortal (though he wasn’t meant to be), somehow my game had glitched so that I had him as my companion with infinite ammo and infinite health. His choices in the game were really annoying in that he’d shoot the shit out of something as small as a fly with his gattling gun which to me was just wasting ammo, yet as it turned out I was caring about something that didn’t really matter. He was supposed to be useful in some quest to get in a radioactive area though I just took a bunch of RAD-X and ran in and was fine so ultimately, he had no specific purpose in my opinion.


The game ends with you assisting a giant robot called “Liberty Prime” to some base, meanwhile the robot practically leads and blasts the shit out of everything in site.

It’s obvious that whoever approved that decision had absolutely no grasp of the source material for this game (that being Fallout 1 and 2), it’s also probable that whoever saw this shit on paper and thought it was a good idea is hiding out now because they realize how stupid they are hopefully.

Liberty Prime to me felt forced, it felt cheesy and his dialogue was absolutely fucking over the top with cheese.

(quoted from Fallout wikia)

Probably the best part in the game involving Liberty Prime was when I started lobbing missiles at it (and Fawkes with his infinite health and ammo followed in my doing so)

Liberty Prime in Fallout 3
Go away Liberty Prime. Nobody likes you.

The Good

I have covered many bad elements of the game, however there is one part in the game that is worthy of merit and that is the ‘game within a game’ scenario presented in the quest Tranquility Lane which makes really effective use of the art period shown in the game (that is the cold war 50′s America). In general the quest is actually quite beautiful and really is worthy of praise. The outcomes of the quest aren’t the best (in that there is no real ‘positive’ outcome, as you pretty much have to kill everyone). The entire quest is basically your typical 50′s American suburbia town in black and white which is a pretty nice change from the outside wasteland–perhaps Bethesda could’ve used this contrast a bit more in the game.

Tranquility Lane in Fallout 3 Tranquility Lane


Just like my previous review of Terminator 4 I feel I have to rate this game twice, once as a standalone game and once as a part of the fallout series.
I think the graphics and visual quality of the game was pretty good but the story just wasn’t there, I roamed around for days on end not giving a shit about the story.

As a standalone game I rate this:


As a game in the fallout series I rate this:


(and that’s being generous)

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