Full Throttle review

Posted in Game Reviews on August 11th, 2009 by samuraisam

I first recall playing Full Throttle in primary school on an old mac; it was absolutely great then however I cannot recall ever playing through the entire game. It has been at least 13 long years since I last played this game.

Ben, just out of the dumpster and ready to kick some ass.

Ben, just out of the dumpster and ready to kick some ass.

I was visiting my regular game store and I saw 2 copies of Full Throttle on the shelf (yeah sometimes they just find crates of vintage stuff laying around). This game from 1995 is sitting on a shelf in 2009. Unopened. Sealed in plastic. The asking price was 30 USD so I just had to oblige. I purchased both copies–one sits on my shelf waiting to be opened never, and the other copy I opened.
It’s quite nice to open something that has just been sitting there for 14 years; it has a nice expensive smell to it. The pamphlets and slips of paper, although ultimately useless still posses some form of charm that cannot be found elsewhere (like the “send this in and get six free Duracell batteries” offer that came with my Virtual Boy). The box contains a survey, mini official player’s guide, a lucasarts promo booklet, a reference guide and a Jewel Case that has a small booklet inside it (along with the game obviously); these pieces of paper separate old games from new games, most new games don’t even come with a single piece of paper in the entire box, everything is a PDF that you can just search through. But this paper stuff is nice. It’s what makes me want a physical copy of the game.

Unfortunately this is a mac version of the game, so I had to copy the game files and after minimal fiddling around I got it running on ScummVM. The game starts with a brief rundown of the story.

The entire game world is actually a dystopian kind of world; everyone is out to get you. Evil suits, badass bikers, and a decent story to boot.

One of the first interactions you have with anyone in this game (in which you interact) is with a fat bubba barman; you have to use the P key to ‘punch’ him, which really just pulls him by his nose ring down to the bar. He gives up the keys to your bike instantly. Imagine seeing this as an 8 year old. Come to think of it, what kind of a primary school lets children play on a game in which you have to handle someone by a nose ring?

"You know what might look better on your nose?... The bar."

"You know what might look better on your nose?... The bar."

This is what this game is like. For a point and click the interaction is unique; you have a selection of keys (walk, examine, inventory, talk, punch and kick) which you have to use to go around the world and do what you need to do. You can either use the keys or just click and hold for the ‘action menu’. The action menu is quite well designed and although the keys are faster it is still nicely done.

Full Throttle Action menu

The action menu

Full Throttle inventory

Full Throttle inventory

The music for the game is provided by a real band, The Gone Jackals; it’s nice that the music isn’t too in your face and the subtle bass guitar notes here and there suit the barren American motorcycling landscape well in my opinion.

The audio and dialogue quality overall is good for an adventure game for its time. The box advertises movie quality sound and I can’t really see any reason to argue with that; in particular the recording quality of the dialogue stands above many other point and click adventure games.

As the game menus etc are replaced by ScummVM I will avoid commenting on them.

One of the novel features of the game comes about half way through; you have to beat the crap out of some other bikers. There are 4-5 different bikers during this situation and it is a nice dynamic touch that many other point and click games don’t really have.

Full Throttle fighting sequences

Full Throttle fighting sequences

Ben weilding a spikeball after defeating an enemy

Ben weilding a spikeball after defeating an enemy

Some of the stuff in the game is a bit far fetched to expect most people to discover. The controls and actions you are able to direct Ben with, whilst novel aren’t very straight forward in some situations.

Even though Ben’s motorcycle gang, The Polecats, is mentioned enough times it barely has any presence in the game.

A major shortcoming of the game is length–the quickest playthrough of the entire game was recorded at just under 17 minutes. Whilst you may argue that that is a speedrun there aren’t really that many locations in the game either; but what isn’t there in length is made up with by dialogue, gameplay and a solid story.

Overall, Full Throttle is a great, entertaining game.

I rate it


More links:

wikipedia: Full Throttle (video game)

Walkthrough: Full Throttle

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Broken Sword: Shadow of the Templars review

Posted in Game Reviews on August 10th, 2009 by samuraisam
a screenshot of brokensword

a screenshot of brokensword

Broken Sword, Ireland screenshot

Broken Sword, Ireland screenshot

I first played Broken Sword: The Shadow of the Templars (alternatively titled Circle of Blood in the US) on a mac; it was included on a demo disk with a magazine around the time of its release (1996). The scenes of Paris in the game are absolutely stunning and I can still recall the scenes in Paris even though the game is over 13 years old. The game has obviously had a lot of hard work and care put towards it as witnessed by the hundreds of unique lines of dialogue and a captivating, in-depth story with a range of characters and locations all around the world.

The Good

  • A beautifully crafted game–hand drawn scenes, interesting characters and attention to detail.
  • More dialogue than you can poke your cursor at–this is particular seen with the hand buzzer and also a dirty tissue, almost every single character has a unique reaction to these items… Keep in mind that each extra piece of dialogues indicates care and attention to detail. This extra load of stuff to uncover during the game is part of its charm.
  • A thrilling story (I won’t say anything about it because it would ruin it)
  • A working menu system!
  • The usage of musical cues to inform you when you are on the right path helps a lot
  • Good humor about Irish, French and American people
  • Beautifully composed music, great sound design
  • Leprechaun, assassins, Guidos, psychic detective, terrorist clown and a whole bunch of other interesting and diverse characters

The Bad

  • Damn French people
  • The use of 3d or at least computerized illustrations in some FMV’s is really off-putting for me; it just doesn’t fit in well and really breaks the artistic side of the game. For 1996 they may have been impressive, but nowadays aren’t.
  • Unfortunately this game – like all point and click adventure games – can become a little tedious at times when you can’t figure out how to proceed.
  • It can get a little tiring going back to people to talk to them and having to wait several seconds while they complete an animation before you can speak (i.e. the coughing guy in the Irish bar)
  • There are some small bugs that make it impossible to progress further in the game (i.e. the tap in the Irish pub)
  • Not available on Steam

Overall, Shadow of the Templars is what I would call a great game; it still rates as one of the top games I have ever played and amongst the point and click titles out there it is the cream of the crop. It is appealing to people of all ages and shines as an example of good game design.

I rate this game:


More links:
Broken Sword walkthrough
Metacritic: Circle of Blood
Broken Sword: The Shadow of the Templars trailer (youtube)

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The Dig review

Posted in Game Reviews on August 9th, 2009 by samuraisam

The Dig (1995) is supposedly a famous point and click game; I’ll be perfectly honest with you though, I’d never heard of it until it popped up on Steam a month ago so I bought it and have played through most of it and overall I would say it is a really great game.

Any game having Steven Spielberg’s name attached to it and being produced by those wise people at LucasArts (back in 1995) is worth a try in my books. With a 6 year development cycle for this game it goes without saying that it took a long tedious time to finally be released.. This game is an adventure/exploration game–if I delve too much into the story it would really ruin it; all I will say about the story is that it is really enthralling and worth purchasing this game to experience for yourself.

The Good:

  • The atmosphere of the game is convincing and well designed from all angles; the game succeeds at being extremely immersive the entire way through
  • The art design of the game is superb–the hand drawn backgrounds are probably one of the most impressive elements in this regard.
  • The sound and music design deserves a lot of praise for its role in the immersion of the player within the environment
  • The attention to detail in the world makes it a fascinating, interesting and life-like place to explore.
  • The voice acting is another strong point of the game; the dialogue also varies and doesn’t become stale
  • The number of characters is a minimum which helps in driving the story in my opinion
  • The communication system within the game is certainly unique

The Bad:

  • Unintuitive save system (even though you cannot die or ‘fuck up’ there is no automated save system even though there should be)
  • No main menu (the game just starts at the beginning every single time you start it)
  • The ‘pauses’; i.e. the communication system is frustrating because every time you try to communicate with someone they start talking for a few seconds before you can proceed–although this talking is sometimes necessary to drive relationships and the story across, most of the time it is not. There are keys to skip through unnecessary parts if you want to.
  • The doors: Without revealing much there are doors/areas that are really integral to the game, you have to put in a code to unlock each door however entering codes into doors is a real asshole and takes time and whats worse is that there are at least 65000 possibilities for each door which is a bit excessive. The symbols are also confusing due to the angles at which they are shown and the resolution of each symbol is poor and leads to confusion given how some of the symbols look confusingly similar
  • In your inventory you can’t move the stupid fucking walkie talkie, so I accidentally click it all the time which is a real pain in the ass. You can move every other item around except for the walkie talkie which is a pain because it’s right next to the magnifying glass–you can however move the magnifiying glass.
  • The game doesn’t tell you things; for instance there is a malfunctioning door in the game, I put the code in and it just sits there. So I must have the wrong code (because there is no way to match the door codes to the doors, you just have to guess); I go around to all 4 doors and have to fucking arrange the keys in the stupid ass inventory, then I try the door code again and it doesn’t work–the only way I figure out the door is broken is by using the magnifying glass, and when the outward appearance of the panel is practically identical to all the other panels HOW ON EARTH CAN HE SUDDENLY ‘SEE’ THAT IT IS CORRODED.
  • Again with the save game system:

    “Do you want to replace this saved game?”


    “The game was NOT saved”

    What the fuck?

  • Some parts of the game are immensely hard to figure out (in my opinion anyway)

Additional observations (regarding releasing an old game on steam):
Whilst the meat and bones of the game remain; other features like the save and load system are probably alien to todays gamers and could’ve done with being changed/updated.
There are minor bugs with the game (like if you try and use the numpad to save a game with the name involving 0 it will escape the menu and go back to the game without saving) however the game is quite stable for an old game on a new system.
The game also has some issues when not running in full screen mode mostly relating to input.
Although I don’t think the game really needs a hi-definition rerelease it would still be nice to see some limitations addressed.

If you’re not bothered to read through the manual then here are some handy shortcuts:
ALT + TAB: toggle between full screen and windowed modes
F1 or F5 = menu (save games etc); if you can’t get this to work try hitting CTRL+F1
C = communicator
. = skip current line of dialogue
esc = skip current sequence
double click (when used on edge of screen) = quick travel to another area

This is a solid game. With celebrity names attached to it it can be easy to think it might suck however this game is the real deal and impresses on many levels. The difficulty is too high in some areas and some parts of the game (the save system, the menu design) wouldn’t be seen dead in todays games.
I rate this game


More links:
The Dig museum
The Dig on Steam
Wikipedia: The Dig

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