Fallout soundtrack released in higher quality

Posted in Gaming on May 13th, 2010 by samuraisam

Keeping true to his promise made during an interview a while and a half ago, Mark Morgan, the soundtrack creator for the PC games Fallout & Fallout 2 has made the effort to release them in higher quality for free.

This is definitely an awesome move on Morgan’s part– unfortunately, Bethesda, the new owner of the Fallout franchise has removed the download via legal action.

You can still download it through the No Mutant’s Allowed site. Check it out for an excellent ambient soundtrack.

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Dirt multiplayer non-support

Posted in Gaming on May 10th, 2010 by samuraisam

I touched on the subject of online gaming services recently;

“Account creation failed”

Would you believe that a game from 3 years ago is considered too old to support? No joke. Codemasters discontinued online support of the PC game Colin McRae Dirt with little or no explanation; even though the game never have true multiplayer support they were too cheap to support a server for it beyond 3 years.


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The bullshit of gaming services

Posted in Gaming on April 19th, 2010 by samuraisam

Duke Nukem 3D had TEN (defunct)

Red Alert 2 had Westwood online (defunct)

Midtown Madness had MSN Gaming Zone (defunct)

Delta Force had Novaworld (still running)

Half Life had WON (since transitioned to a newer service)

Why do developers think that these are good? Even recently I purchased Borderlands for PC and it came with the worst of them all–Gamespy’s treacherous service. WON by Half Life was good, however the rest of the examples that I cited were pretty mediocre or terrible. Even worse is when the developers run out of money, or move onto bigger/better things and they cut off their old games.

Where does it leave the consumer? In the crapper.

I just purchased Duke Nukem 3D for 5$ US; and I was a bit disappointed that the online element was missing because someone decided to rely on an online service. Why can’t we have a tracker-like service for all online games (that isn’t game spy)? I realize there is probably a solution or three to get Duke Nukem working for online play again, but it’d still be nice to have out of the box compatibility with newer systems

It’s acceptable that some of these weren’t the best due to online gaming’s infancy at the time; however why do we still need this shit nowadays? It serves no purpose. Older games keep on getting cut off all the time because of it, and newer games find ways to completely dominate the market because there isn’t a universal system.

It is nice to see some developers fix their older games and reintroduce online play for free/a nominal charge; take for instance Aliens Versus Predator 2000 which was recently re-released on Steam; the developers threw in a new fully functional online system just because they kick ass.

Console gamers aren’t an exception to this practice of cutting off online play of older games as even Halo 2 (which is only 6 years old) has been cut off from online play, along with every single Xbox 1 title; for PC gamers we have modding communities that fix these things more often than not, but console gamers just got screwed over for the sake of ‘longer friend lists’.

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Posted in Gaming on April 18th, 2010 by samuraisam

A lot gets said about DLC’s affect on gaming; all I have to say is that a future with DLC is a future without community projects like Black Mesa Source.

Black Mesa Source is a conversion of the original Half Life game to the Source engine; its a collaborative effort of almost 40 people to convert this game for 0$. That’s right, the game is being released for free. Sure it might be a bit behind on its release date but free is free is free.

Imagine trying to tell an Xbox/PS3 user today that a map pack is coming out for free; they’d shit themselves, yet here PC users are with entirely free games coming out.

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Kojima doesn’t know about PC

Posted in Gaming on April 8th, 2010 by samuraisam

“In the near future, we’ll have games that don’t depend on any platform,” Kojima said in Tokyo, Japan at a news conference. “Gamers should be able to take the experience with them in their living rooms, on the go, when they travel wherever they are and whenever they want to play. It should be the same software and the same experience.” — All Voices: Gaming on Demand on the Internet: The Future via slashdot

Another Sony spokesperson trying to talk as if they’re thinking ahead of the curve by 5 years; if we read into this there is already a platform that matches his wished–it’s called PC/Mac.

If you take the Steam platform which has recently announced porting of some titles to Mac, you’ll find the most portable, pirateless, platformless platform; if it was expanded to include OS’ like linux it would be even more so. Although not strictly speaking a streaming service, it is still completely internet based. I’m sure other developers are going to join in with porting games to mac given that the mac is using the same processor as the majority of Windows computers.

I say, give it another 5 years and we’ll see more companies doing the exact same thing as Steam. Until then, people can buy consoles and wish for these basics.

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