Fallout soundtrack released in higher quality

Posted in Gaming on May 13th, 2010 by samuraisam

Keeping true to his promise made during an interview a while and a half ago, Mark Morgan, the soundtrack creator for the PC games Fallout & Fallout 2 has made the effort to release them in higher quality for free.

This is definitely an awesome move on Morgan’s part– unfortunately, Bethesda, the new owner of the Fallout franchise has removed the download via legal action.

You can still download it through the No Mutant’s Allowed site. Check it out for an excellent ambient soundtrack.

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Dirt multiplayer non-support

Posted in Gaming on May 10th, 2010 by samuraisam

I touched on the subject of online gaming services recently;

“Account creation failed”

Would you believe that a game from 3 years ago is considered too old to support? No joke. Codemasters discontinued online support of the PC game Colin McRae Dirt with little or no explanation; even though the game never have true multiplayer support they were too cheap to support a server for it beyond 3 years.

Unbelievable.

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Cloud Computing

Posted in Computers on May 1st, 2010 by samuraisam

Cloud computing and the proliferation of faster, cheaper and better designed mobile devices to many would signal the end of the PC era. Slashdot recently posted a very interesting article/discussion on it, more interesting than the original article are the comments made by nerds from far and wide who think its a big crock.

I’d have to agree. Even as someone who just discovered the wonder of Google Documents I still think that PC’s are going to have a presence in computing for quite a while. Although cloud computing seems appropriate for small tasks like word processing and file storage I cannot see it replacing full featured photo manipulation software, pc gaming or video editing. Even with the advancements in cloud computing, they cannot feasibly meet the constant advancements in PCs. There are also inherent limitations in accessing information on the internet such as bandwidth and latency, the latter of which is unavoidable over long distances.

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