Fallout soundtrack released in higher quality

Posted in Gaming on May 13th, 2010 by samuraisam

Keeping true to his promise made during an interview a while and a half ago, Mark Morgan, the soundtrack creator for the PC games Fallout & Fallout 2 has made the effort to release them in higher quality for free.

This is definitely an awesome move on Morgan’s part– unfortunately, Bethesda, the new owner of the Fallout franchise has removed the download via legal action.

You can still download it through the No Mutant’s Allowed site. Check it out for an excellent ambient soundtrack.

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Dirt multiplayer non-support

Posted in Gaming on May 10th, 2010 by samuraisam

I touched on the subject of online gaming services recently;

“Account creation failed”

Would you believe that a game from 3 years ago is considered too old to support? No joke. Codemasters discontinued online support of the PC game Colin McRae Dirt with little or no explanation; even though the game never have true multiplayer support they were too cheap to support a server for it beyond 3 years.

Unbelievable.

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Cloud Computing

Posted in Computers on May 1st, 2010 by samuraisam

Cloud computing and the proliferation of faster, cheaper and better designed mobile devices to many would signal the end of the PC era. Slashdot recently posted a very interesting article/discussion on it, more interesting than the original article are the comments made by nerds from far and wide who think its a big crock.

I’d have to agree. Even as someone who just discovered the wonder of Google Documents I still think that PC’s are going to have a presence in computing for quite a while. Although cloud computing seems appropriate for small tasks like word processing and file storage I cannot see it replacing full featured photo manipulation software, pc gaming or video editing. Even with the advancements in cloud computing, they cannot feasibly meet the constant advancements in PCs. There are also inherent limitations in accessing information on the internet such as bandwidth and latency, the latter of which is unavoidable over long distances.

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The bullshit of gaming services

Posted in Gaming on April 19th, 2010 by samuraisam

Duke Nukem 3D had TEN (defunct)

Red Alert 2 had Westwood online (defunct)

Midtown Madness had MSN Gaming Zone (defunct)

Delta Force had Novaworld (still running)

Half Life had WON (since transitioned to a newer service)

Why do developers think that these are good? Even recently I purchased Borderlands for PC and it came with the worst of them all–Gamespy’s treacherous service. WON by Half Life was good, however the rest of the examples that I cited were pretty mediocre or terrible. Even worse is when the developers run out of money, or move onto bigger/better things and they cut off their old games.

Where does it leave the consumer? In the crapper.

I just purchased Duke Nukem 3D for 5$ US; and I was a bit disappointed that the online element was missing because someone decided to rely on an online service. Why can’t we have a tracker-like service for all online games (that isn’t game spy)? I realize there is probably a solution or three to get Duke Nukem working for online play again, but it’d still be nice to have out of the box compatibility with newer systems

It’s acceptable that some of these weren’t the best due to online gaming’s infancy at the time; however why do we still need this shit nowadays? It serves no purpose. Older games keep on getting cut off all the time because of it, and newer games find ways to completely dominate the market because there isn’t a universal system.

It is nice to see some developers fix their older games and reintroduce online play for free/a nominal charge; take for instance Aliens Versus Predator 2000 which was recently re-released on Steam; the developers threw in a new fully functional online system just because they kick ass.

Console gamers aren’t an exception to this practice of cutting off online play of older games as even Halo 2 (which is only 6 years old) has been cut off from online play, along with every single Xbox 1 title; for PC gamers we have modding communities that fix these things more often than not, but console gamers just got screwed over for the sake of ‘longer friend lists’.

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DLC

Posted in Gaming on April 18th, 2010 by samuraisam

A lot gets said about DLC’s affect on gaming; all I have to say is that a future with DLC is a future without community projects like Black Mesa Source.

Black Mesa Source is a conversion of the original Half Life game to the Source engine; its a collaborative effort of almost 40 people to convert this game for 0$. That’s right, the game is being released for free. Sure it might be a bit behind on its release date but free is free is free.

Imagine trying to tell an Xbox/PS3 user today that a map pack is coming out for free; they’d shit themselves, yet here PC users are with entirely free games coming out.

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